Kelp Hang
Medium plant, unaligned
AC
14
HP
75
Speed
5
CR
4
Medium kelp hang plant, drowning hold lite.
Armor Class 14 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 5 ft., swim 30 ft.
- STR
- 16 (+3)
- DEX
- 12 (+1)
- CON
- 16 (+3)
- INT
- 3 (-4)
- WIS
- 12 (+1)
- CHA
- 6 (-2)
Senses blindsight 30 ft., passive Perception 11
Languages —
Challenge 4
Traits
Kelp Bed. While in water, the hang is indistinguishable from kelp.
Actions
Tendril. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 13 (3d6 + 3) bludgeoning damage, and the target is grappled (escape DC 14).