Howler Baboon

Medium Beast, unaligned

Armor Class 12

Hit Points 13 (2d8+4)

Speed walk +30, climb +30

Challenge 1/4

STR
15
+2
DEX
14
+2
CON
14
+2
INT
6
-2
WIS
12
+1
CHA
7
-2

Saving Throws str +4, wis +3

Skills athletics +4, perception +3

Senses passive Perception 13

Languages

Special Abilities

Pack Tactics. The baboon has advantage on attack rolls against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Fist. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Rock. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Source: Tome of Beasts 2 · OGL/Open