Hollow Uncle
Medium fiend, neutral evil
Every Drift family warns its children about the Hollow Uncle, and every Drift child assumes he belongs to somebody else's family. He is the thing the Shadowfell sends when it wants to be invited in: a tall coat, a kind voice, a face the light never quite lands on. He does not steal children. He steals the memory of being safe, which amounts to the same thing by morning.
Armor Class 15 (night coat)
Hit Points 136 (16d8 + 64)
Speed 30 ft., climb 20 ft.
- STR
- 17 (+3)
- DEX
- 17 (+3)
- CON
- 18 (+4)
- INT
- 12 (+1)
- WIS
- 15 (+2)
- CHA
- 18 (+4)
Skills Stealth +6
Damage Resistances cold, fire
Condition Immunities frightened
Senses darkvision 120 ft., passive Perception 12
Languages Common, Infernal
Challenge 5
Traits
Sorrow Step. The hollow uncle can take the Hide action as a bonus action while in dim light or darkness.
Memory Drain. A creature hit by the hollow uncle's claw must succeed on a DC 15 Intelligence saving throw or lose access to one short-rest ability (such as Second Wind) until it finishes a short rest. Spell slots are never affected.
Dread Aura. A creature that starts its turn within 10 feet of the hollow uncle for the first time in an encounter must succeed on a DC 15 Wisdom saving throw or have its speed halved for 1 round.
Actions
Multiattack. The hollow uncle makes two claw attacks.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.





