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Hollow Uncle

Medium fiend, neutral evil

AC
15
HP
136
Speed
30
CR
5

Every Drift family warns its children about the Hollow Uncle, and every Drift child assumes he belongs to somebody else's family. He is the thing the Shadowfell sends when it wants to be invited in: a tall coat, a kind voice, a face the light never quite lands on. He does not steal children. He steals the memory of being safe, which amounts to the same thing by morning.


Armor Class 15 (night coat)

Hit Points 136 (16d8 + 64)

Speed 30 ft., climb 20 ft.


STR
17 (+3)
DEX
17 (+3)
CON
18 (+4)
INT
12 (+1)
WIS
15 (+2)
CHA
18 (+4)

Skills Stealth +6

Damage Resistances cold, fire

Condition Immunities frightened

Senses darkvision 120 ft., passive Perception 12

Languages Common, Infernal

Challenge 5


Traits

Sorrow Step. The hollow uncle can take the Hide action as a bonus action while in dim light or darkness.

Memory Drain. A creature hit by the hollow uncle's claw must succeed on a DC 15 Intelligence saving throw or lose access to one short-rest ability (such as Second Wind) until it finishes a short rest. Spell slots are never affected.

Dread Aura. A creature that starts its turn within 10 feet of the hollow uncle for the first time in an encounter must succeed on a DC 15 Wisdom saving throw or have its speed halved for 1 round.

Actions

Multiattack. The hollow uncle makes two claw attacks.

Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.

Dread Whisper (Recharge 5–6). One creature within 30 feet must succeed on a DC 15 Wisdom saving throw or take 14 (4d6) Psychic damage and be frightened of the hollow uncle for 1 round.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022