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Gutter Gull

Small beast, unaligned

AC
13
HP
45
Speed
10
CR
1/4

Gutter gulls nest in the hulk rigging and patrol the harbour fog in screaming wedges. Beggars pay them in scraps, and in return the flock remembers which rooftops are watched and which gutters run unwatched.


Armor Class 13 (natural armor)

Hit Points 45 (10d6 + 10)

Speed 10 ft., fly 50 ft.


STR
8 (-1)
DEX
15 (+2)
CON
12 (+1)
INT
2 (-4)
WIS
12 (+1)
CHA
6 (-2)

Skills Perception +3

Senses passive Perception 13

Languages —

Challenge 1/4


Traits

Pack Tactics. The gull has advantage on an attack roll against a creature if at least one of the gull's allies is within 5 feet of the creature and the ally isn't incapacitated.

Flock Scout. When three or more gutter gulls are within 30 feet of one another, each of them has advantage on Wisdom (Perception) checks.

Actions

Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022