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Gloom Devil

Medium fiend, lawful evil

AC
15
HP
85
Speed
40
CR
5

Medium gloom devil that steps through shadow.


Armor Class 15 (natural armor)

Hit Points 85 (10d8 + 40)

Speed 40 ft.


STR
14 (+2)
DEX
18 (+4)
CON
18 (+4)
INT
14 (+2)
WIS
14 (+2)
CHA
16 (+3)

Saving Throws Cha +6, Dex +7, Wis +5

Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 12

Languages Infernal, Common, telepathy 60 ft.

Challenge 5


Traits

Devil Sight. Magical darkness does not impede the devil's darkvision.

Shadow Step. As a bonus action while in dim light or darkness, the devil can teleport 30 feet to another dim/dark space it can see.

Actions

Claw. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Slashing damage plus 7 (2d6) Necrotic damage, and the target must succeed on a DC 14 Wisdom saving throw or be frightened for 1 round.

Shadow Rend (Recharge 5–6). Each creature in a 15-foot cone must make a DC 14 Dexterity saving throw, taking 21 (6d6) Necrotic damage on a failed save, or half as much on a successful one.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022