Gloom Devil
Medium fiend, lawful evil
Medium gloom devil that steps through shadow.
Armor Class 15 (natural armor)
Hit Points 85 (10d8 + 40)
Speed 40 ft.
- STR
- 14 (+2)
- DEX
- 18 (+4)
- CON
- 18 (+4)
- INT
- 14 (+2)
- WIS
- 14 (+2)
- CHA
- 16 (+3)
Saving Throws Cha +6, Dex +7, Wis +5
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 12
Languages Infernal, Common, telepathy 60 ft.
Challenge 5
Traits
Devil Sight. Magical darkness does not impede the devil's darkvision.
Shadow Step. As a bonus action while in dim light or darkness, the devil can teleport 30 feet to another dim/dark space it can see.
Actions
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 7 (2d6) necrotic damage, and the target must succeed on a DC 14 Wisdom saving throw or be frightened for 1 round.
Shadow Rend (Recharge 5–6). Each creature in a 15-foot cone must make a DC 14 Dexterity saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much on a successful one.