Medium Beast
Armor Class 12
Hit Points 18 (4d8)
Speed fly +50, walk +10
Challenge 1/2
Senses passive Perception 10
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage and the target makes a DC 11 Constitution saving throw taking 7 (2d6) poison damage on a failure or half damage on a success. If the poison damage reduces the target to 0 hit points the target is made stable but poisoned for 1 hour even if it regains hit points and it is paralyzed while poisoned in this way.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open