Giant Wasp
Medium Beast, unaligned
Armor Class 12
Hit Points 13 (3d8)
Speed fly +50, walk +10
Challenge 1/2
STR
10
+0
DEX
14
+2
CON
10
+0
INT
1
-5
WIS
10
+0
CHA
3
-4
Senses passive Perception 10
Actions
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Source: 5e Core Rules · OGL/Open