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Gallows Tree

Huge plant, unaligned

AC
14
HP
152
Speed
20
CR
6

Where the tide took the old gibbet field, the uprights rooted and kept their trade. A gallows tree hangs empty nooses over the mudflat, patient as timber, and tightens whatever walks beneath.


Armor Class 14 (ironbark)

Hit Points 152 (16d12 + 48)

Speed 20 ft.


STR
17 (+3)
DEX
6 (-2)
CON
17 (+3)
INT
3 (-4)
WIS
18 (+4)
CHA
6 (-2)

Damage Vulnerabilities fire

Damage Resistances bludgeoning, piercing

Condition Immunities blinded, deafened, frightened, prone

Senses blindsight 30 ft. (blind beyond this radius), passive Perception 14

Languages —

Challenge 6


Traits

Dread Aura. A creature that starts its turn within 20 feet of the tree must succeed on a DC 15 Wisdom saving throw or be frightened until the start of its next turn.

False Appearance. While the tree remains motionless in tidal timber or wreck stakes, it is indistinguishable from a dead drowned tree.

Actions

Multiattack. The tree makes two noose attacks.

Noose. Melee Attack Roll: +6, reach 15 ft. Hit: 22 (3d12 + 3) Bludgeoning damage, and the target is grappled (escape DC 14) if it is Large or smaller.

Hanging Snare (Recharge 5–6). Each creature grappled by the tree must succeed on a DC 14 Strength saving throw or take 13 (3d8) Bludgeoning damage and be restrained until the grapple ends.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022