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Fogcaller

Medium aberration, chaotic evil

AC
14
HP
119
Speed
30
CR
4

Every harbour has a priest who reads the weather, and Greyharbour never let its own leave. The fogcaller drifted up with the tide one grey morning and stayed, wreathed in its own private squall, calling fog the way other priests call prayer. When it lifts its staff the mist thickens, the air goes copper-sweet, and the lightning comes down like an answer.


Armor Class 14 (natural armor)

Hit Points 119 (14d8 + 56)

Speed 30 ft., swim 30 ft.


STR
10 (+0)
DEX
16 (+3)
CON
18 (+4)
INT
11 (+0)
WIS
14 (+2)
CHA
18 (+4)

Skills Perception +4

Damage Resistances lightning, thunder

Senses darkvision 60 ft., passive Perception 14

Languages Common, Deep Speech

Challenge 4


Traits

Amphibious. The fogcaller can breathe air and water.

Fog Control. As a bonus action, the fogcaller thickens or thins the mist within 60 feet. One 20-foot-radius sphere it can see becomes heavily obscured until the start of its next turn, or one such sphere of fog or mist is dispersed.

Actions

Fog Staff. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage.

Call Lightning (Recharge 5–6). The fogcaller calls a bolt down at a point it can see within 60 feet. Each creature within 10 feet of that point must succeed on a DC 14 Constitution saving throw or take 27 (6d8) Lightning damage, or half as much damage on a success.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022