Dogmole

Medium Beast, neutral

Armor Class 14 (natural armor)

Hit Points 71 (11d8+22)

Speed swim +10, walk +30, burrow +10

Challenge 1

STR
14
+2
DEX
17
+3
CON
15
+2
INT
2
-4
WIS
12
+1
CHA
10
+0

Senses blindsight 30 ft., passive Perception 11

Languages -

Special Abilities

Burrow. Dogmoles cannot burrow into solid rock, but they can move through softer material like soil or loose rubble, leaving a usable tunnel 5 feet in diameter.

Wormkiller Rage. Wild dogmole packs are famed for their battles against monsters in the dark caverns of the world. If the dogmole draws blood against vermin, a purple worm, or other underground invertebrates, it gains a +4 boost to its Strength and Constitution, but suffers a -2 penalty to its AC. The wormkiller rage lasts for 3 rounds. It cannot end the rage voluntarily while the creatures that sent it into a rage still lives.

Actions

Multiattack. The dogmole makes one claw attack and one bite attack.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) slashing damage.

Source: Tome of Beasts · OGL/Open