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Deep Reservoir Thing

Large aberration, chaotic evil

AC
15
HP
168
Speed
20
CR
7

Behind the dam the water lies still and black over drowned fields, and something down there learned to love the weight of it. Divers who go too deep come up changed, or they do not come up, and the thing wears their lanterns like lures.


Armor Class 15 (pressure-thickened hide)

Hit Points 168 (16d10 + 80)

Speed 20 ft., swim 40 ft.


STR
19 (+4)
DEX
12 (+1)
CON
20 (+5)
INT
13 (+1)
WIS
15 (+2)
CHA
10 (+0)

Saving Throws Con +8, Wis +5

Skills Perception +5

Damage Resistances cold, psychic

Senses darkvision 120 ft., passive Perception 15

Languages understands Deep Speech but cannot speak

Challenge 7


Traits

Pressure Aura. The water and air within 20 feet of the thing sits heavy and wrong. Each creature in that aura has disadvantage on Constitution saving throws, and it cannot hold its breath longer than 1 minute while inside the aura.

Amphibious. The thing can breathe air and water.

Actions

Multiattack. The thing makes two constricting tentacle attacks.

Constricting Tentacle. Melee Attack Roll: +7, reach 15 ft., one Large or smaller creature. Hit: 23 (3d12 + 4) Bludgeoning damage, and the target is grappled (escape DC 15). Until the grapple ends the target is restrained.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022