Crab, Giant

medium Beast

Armor Class 15 (natural armor)

Hit Points 13

Speed swim +30, walk +30

Challenge 1/4

STR
14
+2
DEX
14
+2
CON
10
+0
INT
1
-5
WIS
8
-1
CHA
2
-4

Saving Throws cha -4, con +0, dex +2, int -5, str +2, wis -1

Damage Vulnerabilities bludgeoning

Damage Resistances slashing

Senses keensense 30 ft.

Languages -

Special Abilities

Amphibious. The crab can breathe air and water.

Actions

Pincer. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 5 (1d6+2) bludgeoning damage, and the target is grappled (escape DC 12). The crab has two pincers, each of which can grapple only one target.

Bonus Actions

Pincer Pinch. One breathing creature grappled by the crab must succeed on a DC 12 STR save or be unable to speak or cast spells with verbal components and begin suffocating, as the crab squeezes the air from the target's lungs. This effect lasts until the grapple ends.

Source: Black Flag SRD · OGL/Open