Coil Drake
Huge construct, unaligned
AC
17
HP
168
Speed
30
CR
9
Huge coil-wound brass drake, winding reuses breath.
Armor Class 17 (adamantine coil)
Hit Points 168 (16d12 + 64)
Speed 30 ft., fly 60 ft.
- STR
- 20 (+5)
- DEX
- 14 (+2)
- CON
- 19 (+4)
- INT
- 6 (-2)
- WIS
- 13 (+1)
- CHA
- 8 (-1)
Senses darkvision 120 ft., passive Perception 13
Languages Draconic
Challenge 9
Traits
Winding Reuse. When the drake takes the Dash action, it regains one use of its breath.
Actions
Coil Grapple. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage, and the target is grappled (escape DC 16).
Wyrm Breath (Recharge 5–6). The drake exhales fire in a 30-foot cone. Each creature there must make a DC 16 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much on a successful one.