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Coil Drake

Huge construct, unaligned

AC
17
HP
168
Speed
30
CR
9

Huge coil-wound brass drake, winding reuses breath.


Armor Class 17 (adamantine coil)

Hit Points 168 (16d12 + 64)

Speed 30 ft., fly 60 ft.


STR
20 (+5)
DEX
14 (+2)
CON
19 (+4)
INT
6 (-2)
WIS
13 (+1)
CHA
8 (-1)

Senses darkvision 120 ft., passive Perception 13

Languages Draconic

Challenge 9


Traits

Winding Reuse. When the drake takes the Dash action, it regains one use of its breath.

Actions

Coil Grapple. Melee Attack Roll: +9, reach 10 ft. Hit: 13 (2d8 + 4) Piercing damage, and the target is grappled (escape DC 16).

Wyrm Breath (Recharge 5–6). The drake exhales fire in a 30-foot cone. Each creature there must make a DC 16 Dexterity saving throw, taking 42 (12d6) Fire damage on a failed save, or half as much on a successful one.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022