Cloudhoof Assassin

Medium Beast, unaligned

Armor Class 13

Hit Points 45 (7d8+14)

Speed walk +40

Challenge 1

STR
17
+3
DEX
17
+3
CON
14
+2
INT
2
-4
WIS
11
+0
CHA
7
-2

Skills perception +0

Senses passive Perception 10

Languages

Special Abilities

Shoving Charge. If it moves at least 20' straight toward a target and then hits it with Headbutt attack on the same turn that target must make DC 13 Str save or be pushed up to 10 ft. away from the cloudhoof. If a creature fails this save by 5 or more it is pushed up to 15 ft..

Sure-Hooved. Has advantage on Str and Dex checks and saves made vs. effects that would knock it prone. In addition it has advantage on Str (Athletics) checks to climb rocky surfaces and Dex (Acrobatics) checks to maintain its balance on rocky surfaces.

Actions

Multiattack. One Headbutt attack and one Shoving Kick attack.

Headbutt. Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) bludgeoning damage.

Shoving Kick. Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) bludgeoning damage and the target must make DC 13 Str save or be pushed up to 5 ft. away from the cloudhoof assassin. If the cloudhoof scores a critical hit the target is pushed up to 10 ft. on a failed save.

Source: Tome of Beasts 3 · OGL/Open