Cindervein
Medium plant, neutral evil
Thick green vines with glowing ember veins, curled around the cooling forge. It crawls toward heat and does not hurry.
Armor Class 14 (natural armor)
Hit Points 71 (11d8 + 22)
Speed 20 ft.
- STR
- 16 (+3)
- DEX
- 14 (+2)
- CON
- 14 (+2)
- INT
- 2 (-4)
- WIS
- 12 (+1)
- CHA
- 5 (-3)
Senses blindsight 30 ft. (heat), passive Perception 11
Languages —
Challenge 4
Traits
Heat Tracking. The cindervein senses heat within 60 feet and has advantage on attack rolls against any creature that dealt fire damage since the end of its last turn.
Burn Sap. When the cindervein takes slashing or piercing damage, each creature within 5 feet of it takes 3 (1d6) fire damage.
Actions
Multiattack. The cindervein makes two Vine Lash attacks. If it is grappling a creature, it can replace one with Constrict.
Vine Lash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage, and the target is grappled (escape DC 13).
Constrict. Melee Weapon Attack: +5 to hit, reach 5 ft., one grappled creature. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is restrained (escape DC 13).