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Cindervein

Medium plant, neutral evil

AC
14
HP
71
Speed
20
CR
4

Thick green vines with glowing ember veins, curled around the cooling forge. It crawls toward heat and does not hurry.


Armor Class 14 (natural armor)

Hit Points 71 (11d8 + 22)

Speed 20 ft.


STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
2 (-4)
WIS
12 (+1)
CHA
5 (-3)

Senses blindsight 30 ft. (heat), passive Perception 11

Languages —

Challenge 4


Traits

Heat Tracking. The cindervein senses heat within 60 feet and has advantage on attack rolls against any creature that dealt Fire damage since the end of its last turn.

Burn Sap. When the cindervein takes slashing or Piercing damage, each creature within 5 feet of it takes 3 (1d6) Fire damage.

Actions

Multiattack. The cindervein makes two Vine Lash attacks. If it is grappling a creature, it can replace one with Constrict.

Vine Lash. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Bludgeoning damage, and the target is grappled (escape DC 13).

Constrict. Melee Attack Roll: +5, reach 5 ft., one grappled creature. Hit: 10 (2d6 + 3) Bludgeoning damage, and the target is restrained (escape DC 13).

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022