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Wick-Knight

Tiny construct, unaligned

AC
12
HP
5
Speed
20
CR
0

Lamp-lighters of the Drift build wick-knights from drippings, wick-stubs, and bent pins, then wind them at dusk. Each toddles its round of unlit lamps with a spluttering head-candle, bowing to every flame it meets.


Armor Class 12 (wax shell)

Hit Points 5 (2d4)

Speed 20 ft.


STR
4 (-3)
DEX
12 (+1)
CON
10 (+0)
INT
3 (-4)
WIS
10 (+0)
CHA
3 (-4)

Senses passive Perception 10

Languages

Challenge 0


Traits

Candle-Bearer. The wick-knight sheds dim light in a 10-foot radius. It cannot be extinguished by wind while the wick-knight has at least 1 hit point.

Actions

Light the Lamp. The wick-knight touches one unlit lantern, lamp, or candle within 5 feet and lights it. It carries enough tallow to light six lamps.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022