Clockwork Beetle
Tiny Construct, unaligned
Armor Class 14 (natural armor)
Hit Points 15 (6d4)
Speed fly +50, walk +30
Challenge 1/2
Saving Throws dex +5
Skills stealth +5
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 11
Languages understands Common, telepathy 100 ft. (creator only)
Special Abilities
Immutable Form. The clockwork beetle is immune to any spell or effect that would alter its form.
Magic Resistance. The clockwork beetle has advantage on saving throws against spells and other magical effects.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 5 (2d4) poison damage, or one-half poison damage with a successful DC 10 Constitution saving throw.
Source: Tome of Beasts · OGL/Open