Clockwork Beetle

Tiny Construct, unaligned

Armor Class 14 (natural armor)

Hit Points 15 (6d4)

Speed fly +50, walk +30

Challenge 1/2

STR
8
-1
DEX
16
+3
CON
10
+0
INT
4
-3
WIS
12
+1
CHA
7
-2

Saving Throws dex +5

Skills stealth +5

Damage Immunities poison, psychic

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 60 ft., passive Perception 11

Languages understands Common, telepathy 100 ft. (creator only)

Special Abilities

Immutable Form. The clockwork beetle is immune to any spell or effect that would alter its form.

Magic Resistance. The clockwork beetle has advantage on saving throws against spells and other magical effects.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 5 (2d4) poison damage, or one-half poison damage with a successful DC 10 Constitution saving throw.

Source: Tome of Beasts · OGL/Open