Witchlight

Tiny Construct, neutral

Armor Class 14

Hit Points 10 (4d4)

Speed fly +50

Challenge 1/4

STR
1
-5
DEX
18
+4
CON
10
+0
INT
10
+0
WIS
13
+1
CHA
7
-2

Skills perception +3

Damage Immunities poison, radiant

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 60 ft., passive Perception 13

Languages understands the language of its creator but can't speak

Special Abilities

Dispel Magic Weakness. Casting dispel magic on a witchlight paralyzes it for 1d10 rounds.

Luminance. A witchlight normally glows as brightly as a torch. The creature can dim itself to the luminosity of a candle, but it cannot extinguish its light. Because of its glow, the witchlight has disadvantage on Dexterity (Stealth) checks.

Thin As Light. While a witchlight is not incorporeal, it can pass through any opening that light can.

Actions

Light Ray. Ranged Weapon Attack: +6 to hit, range 30 ft., one target. Hit: 6 (1d4 + 4) radiant damage.

Flash (Recharge 5-6). The witchlight emits a bright burst of light that blinds all sighted creatures within 30 feet for 1d4 rounds unless they succeed on a DC 10 Constitution saving throw.

Source: Tome of Beasts · OGL/Open