Zmey Headling

Medium Dragon, Chaotic Evil

Armor Class 16 (natural armor)

Hit Points 105 (14d8 + 42)

Speed walk +20

Challenge 5

STR
16
+3
DEX
10
+0
CON
17
+3
INT
8
-1
WIS
16
+3
CHA
8
-1

Damage Vulnerabilities False

Damage Resistances cold, fire

Damage Immunities False

Condition Immunities paralyzed, unconscious

Senses darkvision 60 ft., passive Perception 13

Languages Common, Draconic, Sylvan

Special Abilities

Amphibious. The zmey headling can breathe air and water.

Regeneration. As the zmey, but it regains only 10 hp at the start of its turn.

Actions

Multiattack. The zmey headling makes one Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Fire Breath (Recharge 5-6). The zmey headling exhales fire in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. The headling can choose for this breath to not harm plants or Plant creatures.

Source: Tome of Beasts 2023 · OGL/Open