Zmey Headling
Medium Dragon, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 105 (14d8 + 42)
Speed walk +20
Challenge 5
Damage Vulnerabilities False
Damage Resistances cold, fire
Damage Immunities False
Condition Immunities paralyzed, unconscious
Senses darkvision 60 ft., passive Perception 13
Languages Common, Draconic, Sylvan
Special Abilities
Amphibious. The zmey headling can breathe air and water.
Regeneration. As the zmey, but it regains only 10 hp at the start of its turn.
Actions
Multiattack. The zmey headling makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Fire Breath (Recharge 5-6). The zmey headling exhales fire in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. The headling can choose for this breath to not harm plants or Plant creatures.
Source: Tome of Beasts 2023 · OGL/Open