Zmey Headling
Medium Dragon, chaotic evil
Armor Class 16 (natural armor)
Hit Points 105 (14d8+42)
Speed swim +20, walk +30
Challenge 5
Damage Resistances cold, fire
Condition Immunities paralyzed, unconscious
Senses darkvision 60 ft., passive Perception 13
Languages Common, Draconic, Sylvan
Special Abilities
Amphibious. The zmey headling can breathe air and water.
Regeneration. The zmey headling reaver regains 10 hit points at the start of its turn. This trait doesn't function if the zmey headling took acid or fire damage since the end of its previous turn. It dies if it starts its turn with 0 hit points and doesn't regenerate.
Actions
Multiattack. The zmey headline makes one bite attack and one claws attack.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
Tail. Melee Weapon Attack: +11 to hit, reach 20 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Fire Breath (Recharge 5-6). The zmey headling exhales fire in a 30-foot cone. Each creature in that area takes 16 (3d10) fire damage, or half damage with a successful DC 16 Dexterity saving throw.
Source: Tome of Beasts · OGL/Open