Zimwi
Medium Giant, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 110 (13d8 + 52)
Speed walk +60
Challenge 5
Skills Perception +2
Damage Vulnerabilities False
Damage Resistances False
Damage Immunities False
Condition Immunities False
Senses darkvision 60 ft., passive Perception 12
Languages Giant
Special Abilities
Desperate Hunger. When the zimwi is below half its hp maximum, it has advantage on melee attack rolls against creatures that aren't Constructs.
Actions
Multiattack. The zimwi makes one Bite attack and one Claw attack. It can replace its Bite attack with a use of Swallow.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage, and the target is grappled (escape DC 12) if it is a Medium or smaller creature. The zimwi has two claws, each of which can grapple only one target.
Swallow. The zimwi makes one Bite attack against a Medium or smaller creature it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the zimwi, and it takes 10 (3d6) acid damage at the start of each of the zimwi's turns. A zimwi can have up to two creatures swallowed at a time.
Source: Tome of Beasts 2023 · OGL/Open