Zimwi

Medium Giant, Chaotic Evil

Armor Class 16 (natural armor)

Hit Points 110 (13d8 + 52)

Speed walk +60

Challenge 5

STR
13
+1
DEX
18
+4
CON
19
+4
INT
6
-2
WIS
9
-1
CHA
7
-2

Skills Perception +2

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities False

Condition Immunities False

Senses darkvision 60 ft., passive Perception 12

Languages Giant

Special Abilities

Desperate Hunger. When the zimwi is below half its hp maximum, it has advantage on melee attack rolls against creatures that aren't Constructs.

Actions

Multiattack. The zimwi makes one Bite attack and one Claw attack. It can replace its Bite attack with a use of Swallow.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage, and the target is grappled (escape DC 12) if it is a Medium or smaller creature. The zimwi has two claws, each of which can grapple only one target.

Swallow. The zimwi makes one Bite attack against a Medium or smaller creature it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the zimwi, and it takes 10 (3d6) acid damage at the start of each of the zimwi's turns. A zimwi can have up to two creatures swallowed at a time.

Source: Tome of Beasts 2023 · OGL/Open