Ychen Bannog
Gargantuan Beast, Unaligned
Armor Class 17 (natural armor)
Hit Points 186 (12d20 + 60)
Speed walk +50
Challenge 11
Damage Vulnerabilities False
Damage Resistances bludgeoning
Damage Immunities False
Condition Immunities exhaustion
Senses passive Perception 11
Languages —
Special Abilities
Siege Monster. The ychen bannog deals double damage to objects and structures.
Actions
Multiattack. The ychen bannog makes one Gore attack and two Stomp attacks.
Gore. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 25 (3d10 + 9) piercing damage. If the ychen bannog scores a critical hit, it rolls damage dice three times, instead of twice.
Stomp. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Deafening Bellow (Recharge 5-6). The ychen bannog delivers a fearsome bellow in a 60-foot cone that is audible out to 1 mile. Each creature in the area must make a DC 17 Constitution saving throw. On a failure, a creature takes 44 (8d10) thunder damage and is deafened for 1 hour. On a success, a creature takes half the damage and isn't deafened. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.
Overrun (Recharge 6). The ychen bannog moves up to 30 feet in a straight line and can move through the space of any Large or smaller creature. This movement doesn't provoke opportunity attacks. The first time the ychen bannog enters a creature's space during this move, that creature must make a DC 17 Dexterity saving throw. On a failure, a creature takes 54 (12d8) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone.
Source: Tome of Beasts 2023 · OGL/Open