Xorn

medium Elemental

Armor Class 19 (natural armor)

Hit Points 111

Speed walk +20, burrow +20

Challenge 5

STR
16
+3
DEX
10
+0
CON
22
+6
INT
10
+0
WIS
10
+0
CHA
10
+0

Saving Throws cha +0, con +6, dex +0, int +0, str +3, wis +0

Damage Vulnerabilities thunder

Damage Resistances piercing and slashing damage from nonmagical attacks

Senses darkvision 60 ft., tremorsense 60 ft.

Languages Terran

Special Abilities

Earth Glide. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material through which it moves.

Stone Camouflage. The xorn's Stealth is 18 while in rocky terrain.

Treasure Sense. The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.

Actions

Multiattack. The xorn makes one Bite attack and three Claw attacks, or it makes three Lob Stone attacks.

Bite. _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 13 (3d6+3) piercing damage.

Claw. _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 8 (2d4+3) slashing damage.

Lob Stone. _Ranged Weapon Attack:_ +6 to hit, range 20/60 ft., one target. _Hit:_ 12 (2d8+3) bludgeoning damage.

Bonus Actions

Shard Belch. The xorn belches a mixture of stomach gas and crystalline shards in a 15-foot cone. Each creature in the area must succeed on a DC 14 DEX save or be coated in miniscule, crystalline shards until the end of its next turn. A creature coated in shards suffers bouts of pain each time it moves, reducing its speed by 10 feet and imposing disadvantage on all weapon attack rolls.

Source: Black Flag SRD · OGL/Open