Xorn
Medium Elemental
Armor Class 19
Hit Points 73 (7d8+42)
Speed walk +20, burrow +20
Challenge 5
Skills stealth +3, perception +3
Damage Resistances acid; damage from nonmagical, non-adamantine weapons
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 16
Languages Terran
Special Abilities
Camouflage. The xorn has advantage on Stealth checks made to hide in rocky terrain.
Earth Glide. The xorn can burrow through nonmagical, unworked earth and stone without disturbing it.
Treasure Sense. The xorn can locate by smell coins and gems within 500 feet.
Actions
Multiattack. The xorn makes three claw attacks and then makes a bite attack if it can.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature that was hit by the xorns claws at least twice this turn. Hit: 13 (2d8 + 4) piercing damage and the xorn consumes one of the following nonmagical objects in the targets possession: a worn set of metal armor or a carried metal weapon or shield a piece of metal equipment a gem or up to 1 000 coins. For 1 minute after an item is consumed a creature can retrieve it from the gullet of a willing incapacitated or dead xorn taking 7 (2d6) acid damage in the process.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open