Wind Dragon Wyrmling

Medium Dragon, Chaotic Neutral

Armor Class 15 (natural armor)

Hit Points 32 (5d8 + 10)

Speed fly +20, walk +80

Challenge 1

STR
16
+3
DEX
16
+3
CON
14
+2
INT
12
+1
WIS
11
+0
CHA
14
+2

Saving Throws cha +4, con +4, dex +5, wis +2

Skills Stealth +5, Acrobatics +7, Perception +4

Damage Vulnerabilities False

Damage Resistances cold

Damage Immunities lightning

Condition Immunities False

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14

Languages Draconic, Primordial

Special Abilities

Elusive. The dragon has advantage on ability checks and saving throws made to avoid or escape an effect that would reduce its speed or grapple or restrain it.

Storm Sight. The dragon can see through areas obscured by fog, mist, clouds, or precipitation.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Tempest Breath (Recharge 5-6). The dragon exhales a blast of stormy wind in a 15-foot cone. Each creature in that area must make a DC 12 Strength saving throw. On a failure, a creature takes 9 (2d8) bludgeoning damage and is pushed up to 5 feet away from the dragon. On a success, a creature takes half the damage and isn't pushed. Unprotected flames, such as torches, in the area are extinguished, and protected flames, such as those in lanterns, have a 50 percent chance of being extinguished.

Source: Tome of Beasts 2023 · OGL/Open