Wind Dragon Wyrmling
Medium Dragon, Chaotic Neutral
Armor Class 15 (natural armor)
Hit Points 32 (5d8 + 10)
Speed fly +20, walk +80
Challenge 1
Saving Throws cha +4, con +4, dex +5, wis +2
Skills Stealth +5, Acrobatics +7, Perception +4
Damage Vulnerabilities False
Damage Resistances cold
Damage Immunities lightning
Condition Immunities False
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages Draconic, Primordial
Special Abilities
Elusive. The dragon has advantage on ability checks and saving throws made to avoid or escape an effect that would reduce its speed or grapple or restrain it.
Storm Sight. The dragon can see through areas obscured by fog, mist, clouds, or precipitation.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Tempest Breath (Recharge 5-6). The dragon exhales a blast of stormy wind in a 15-foot cone. Each creature in that area must make a DC 12 Strength saving throw. On a failure, a creature takes 9 (2d8) bludgeoning damage and is pushed up to 5 feet away from the dragon. On a success, a creature takes half the damage and isn't pushed. Unprotected flames, such as torches, in the area are extinguished, and protected flames, such as those in lanterns, have a 50 percent chance of being extinguished.
Source: Tome of Beasts 2023 · OGL/Open