White Dragon Wyrmling

Medium Dragon, chaotic evil

Armor Class 16 (natural armor)

Hit Points 32 (5d8+10)

Speed fly +60, swim +30, walk +30, burrow +15

Challenge 2

STR
14
+2
DEX
10
+0
CON
14
+2
INT
5
-3
WIS
10
+0
CHA
11
+0

Saving Throws cha +2, con +4, dex +2, wis +2

Skills stealth +2, perception +4

Damage Immunities cold

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14

Languages Draconic

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage.

Cold Breath (Recharge 5-6). The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.

Source: 5e Core Rules · OGL/Open