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Watchling

Small aberration, chaotic evil

AC
14
HP
36
Speed
30
CR
2

The order believed a keeper could be improved. A watchling is what an apprentice becomes after enough of that: something with too many eyes and not enough of the face they were arranged on, flying badly, still trying to keep a watch rota nobody issued. They are worst in pairs, because they still hand the watch off to each other.


Armor Class 14 (natural armor)

Hit Points 36 (8d6 + 8)

Speed 30 ft., fly 20 ft.


STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
6 (-2)
WIS
14 (+2)
CHA
6 (-2)

Skills Perception +6

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Senses darkvision 120 ft., passive Perception 16

Languages understands Common but cannot speak

Challenge 2


Traits

Unsteady Flight. If the watchling ends its turn in the air it falls, taking half the usual falling damage.

Handing Off the Watch. While it can see another watchling within 60 feet, the watchling has advantage on Wisdom (Perception) checks and cannot be surprised.

Actions

Multiattack. The watchling makes two claw attacks.

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.

Shared Sight. The watchling fixes every eye on one creature it can see within 30 feet. The target must succeed on a DC 12 Wisdom saving throw or take 7 (2d6) Psychic damage and be frightened of the watchling until the end of its next turn.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022