Wampus Cat

Medium Monstrosity, chaotic neutral

Armor Class 14

Hit Points 58 (9d8+18)

Speed swim +20, walk +40, climb +20

Challenge 1

STR
14
+2
DEX
18
+4
CON
15
+2
INT
12
+1
WIS
14
+2
CHA
16
+3

Skills deception +5, persuasion +5

Senses darkvision 60 ft., passive Perception 12

Languages Common

Special Abilities

Focused Animosity. The wampus cat has advantage on melee attacks against any male she has seen employ divine magic or wield a holy symbol.

Innate Spellcasting. the wampus cat's innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells, requiring no material components: at will: disguise self (appearance of a female human), mage hand 2/day: hex

Magic Resistance. The wampus cat has advantage on saving throws against spells and other magical effects.

Actions

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Yowl (Recharge 5-6). Intelligent creatures within 60 feet of the cat who are able to hear its voice must make a DC 13 Charisma saving throw. Those who fail find the sound of the wampus cat's voice pleasant and alluring, so that the cat has advantage on Charisma checks against them for 1 minute. The affected characters cannot attack the wampus cat during this time unless they are wounded in that time.

Source: Tome of Beasts · OGL/Open