Wallflower

Medium Plant

Armor Class 14

Hit Points 33 (6d8+12)

Speed walk +20, climb +20

Challenge 2

STR
14
+2
DEX
14
+2
CON
14
+2
INT
2
-4
WIS
14
+2
CHA
5
-3

Skills stealth +4

Damage Resistances damage from nonmagical weapons

Senses darkvision 60 ft., passive Perception 12

Special Abilities

Luring Scent. When a beast, humanoid or fey creature begins its turn within 30 feet, the creature makes a DC 12 Constitution saving throw. On a failure, it moves as close as it can to the wallflower and ends its turn. Creatures immune to being charmed are immune to this effect. A creature that succeeds on the saving throw is immune to the Luring Scent of all wallflowers for 24 hours.

Actions

Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage and the target is grappled (escape DC 12). Until this grapple ends the grick can't attack a different target with its tentacles.

Bonus Actions

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature grappled by the grick. Hit: 9 (2d6 + 2) piercing damage.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open