Wallflower
Medium Plant
Armor Class 14
Hit Points 33 (6d8+12)
Speed 20 ft., climb 20 ft.
- STR
- 14 (+2)
- DEX
- 14 (+2)
- CON
- 14 (+2)
- INT
- 2 (-4)
- WIS
- 14 (+2)
- CHA
- 5 (-3)
Skills Stealth +4
Damage Resistances damage from nonmagical weapons
Senses darkvision 60 ft., passive Perception 12
Challenge 2
Traits
Luring Scent. When a beast, humanoid or fey creature begins its turn within 30 feet, the creature makes a DC 12 Constitution saving throw. On a failure, it moves as close as it can to the wallflower and ends its turn. Creatures immune to being charmed are immune to this effect. A creature that succeeds on the saving throw is immune to the Luring Scent of all wallflowers for 24 hours.
Actions
Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage and the target is grappled (escape DC 12). Until this grapple ends the grick can't attack a different target with its tentacles.
Bonus Actions
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature grappled by the grick. Hit: 9 (2d6 + 2) piercing damage.






