Valkyrie — fantasy monster illustration. Valkyrie is a medium celestial (Challenge Rating 11).

Image: FTTHelper

Summon a portrait of this monster
Describe it your way — Valkyrie is already filled in.
Summon art →

Valkyrie

Medium Celestial, Neutral

AC
18
HP
150
Speed
60
CR
11

False


Armor Class 18 (chain mail, shield)

Hit Points 150 (20d8 + 60)

Speed 60 ft., fly 30 ft.


STR
18 (+4)
DEX
18 (+4)
CON
16 (+3)
INT
12 (+1)
WIS
19 (+4)
CHA
18 (+4)

Saving Throws Cha +12, Con +11, Int +5, Wis +8

Skills Perception +8

Damage Vulnerabilities False

Damage Resistances acid, cold, fire, lightning, thunder

Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities frightened, poisoned

Senses truesight 60 ft., passive Perception 18

Languages all, telepathy 60 ft.

Challenge 11


Traits

Aura of Valor. Friendly creatures wielding weapons within 30 feet of the valkyrie have advantage on weapon attack rolls and ability checks. At the start of each of its turns, the valkyrie can choose to exclude any number of friendly creatures from this aura (no action required).

Immortal Nature. The valkyrie doesn't require food, drink, or sleep.

Magic Resistance. The valkyrie has advantage on saving throws against spells and other magical effects.

Radiant Weapons. The valkyrie's weapon attacks are magical. When it hits with any weapon, the weapon deals an extra 16 (3d10) radiant damage (included in the attack).

Actions

Multiattack. The valkyrie can use its Gaze of Doom. It then makes two Longsword attacks and one Spear attack, or it makes three Radiant Bolt attacks.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 16 (3d10) radiant damage.

Spear. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 16 (3d10) radiant damage.

Radiant Bolt. Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 26 (4d10 + 4) radiant damage.

Gaze of Doom. The valkyrie's gaze foretells a doomed fate for one creature the valkyrie can see within 60 feet of it. The target must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Healing Touch (4/Day). The valkyrie touches another creature. The target magically regains 21 (6d6) hp and is freed from any curse, disease, poison, blindness, or deafness.

Reactions

Ascension. When a friendly creature the valkyrie can see and within its Aura of Valor is reduced to 0 hp while engaged in melee combat, the valkyrie can reincarnate the creature as a gladiator. If the gladiator reduces at least three creatures to 0 hp within 1 minute of its reincarnation, it transforms into an einherjar. The valkyrie can provide ascension to up to two creatures each hour with this reaction.

Community Images

Valkyrie — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

Sign in to upvote images, report inappropriate ones, and curate the entry's primary visual.

Have art for this entry? Contribute art — sign in, then use Add image.

Related entries

matched by shared tags

6 same-category · 0 cross-category

Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022