Angel, Psychopomp
Medium Celestial, lawful neutral
Armor Class 14 (natural armor)
Hit Points 68 (8d8+32)
Speed fly +60, walk +40
Challenge 4
Saving Throws cha +6, con +6, wis +5
Skills perception +3
Damage Resistances necrotic, radiant; nonmagic B/P/S weapons
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses darkvision 120', passive Perception 15
Languages all, telepathy 60'
Special Abilities
Death's Accomplice. When it deals radiant can choose to deal necrotic instead.
Fiendish Countenance. When traveling planes of existence demons and devils are native to (ex: Hell the Abyss) psychopomp appears to be a Fiend of a type native to that plane. Until it reveals its true nature (no action required) or uses Divine Dictum Spirit Usher or Unmake Contract it is undetectable as a Celestial.
Immortal Nature. Doesn't require food drink or sleep
Magic Resistance. Advantage: spell/magic effect saves.
Actions
Multiattack. Two Lantern Flail attacks.
Lantern Flail. Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (1d10+3) bludgeoning damage + 4 (1d8) radiant. A fiend or undead hit by this takes extra 10 (3d6) radiant.
Divine Dictum (Recharge 5-6). Unleashes a small portion of its creator's influence. Each creature of psychopomp's choice that it can see within 30' of it: 22 (5d8) radiant (DC 14 Wis half). Each charmed frightened or possessed creature of psychopomp's choice within 60' of it can choose to end the condition.
Unmake Contract (1/Day). Projects power/majesty of its patron deity. Creature it can see or hear within 60': freed of all liens on its soul.
Bonus Actions
Spirit Usher (3/Day). Wards a creature with divine power for 1 hr. While warded Celestials Fiends and Undead have disadvantage on attack rolls vs. the creature and creature can't be charmed frightened or possessed by them. Warded creature gains 11 temp hp and if slain can't be raised as an Undead for 1 year.
Source: Tome of Beasts 3 · OGL/Open