Troll, Gutter

Medium Giant, neutral evil

Armor Class 15 (natural armor)

Hit Points 75 (10d8+30)

Speed swim +30, walk +30

Challenge 4

STR
18
+4
DEX
16
+3
CON
16
+3
INT
7
-2
WIS
11
+0
CHA
7
-2

Skills perception +0

Condition Immunities poisoned

Senses darkvision 60', passive Perception 12

Languages Giant

Special Abilities

Amphibious. Can breathe air and water.

Keen Smell. Advantage: smell Wis (Percept) checks.

Psychoactive Sweat. Any creature that starts its turn within 5 ft. of the troll must make DC 13 Con save or be poisoned until the start of its next turn.

Regeneration. The troll regains 10 hp at the start of its turn. If the troll takes acid or fire this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hp and doesn't regenerate.

Actions

Multiattack. One Bite attack and two Claw attacks. It can replace its Bite attack with Sticky Tongue attack.

Bite. Melee Weapon Attack: +6 to hit, 5 ft., one target, 8 (1d8+4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, 5 ft., one target, 9 (2d4+4) slashing damage.

Sticky Tongue. Melee Weapon Attack: +6 to hit, 20 ft., one target, 7 (1d6+4) bludgeoning damage and the target must make DC 14 Str save or be pulled up to 15 ft. toward the troll.

Source: Tome of Beasts 3 · OGL/Open