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The Flicker Hound

Medium monstrosity, unaligned

AC
14
HP
78
Speed
50
CR
4

A lean, four-legged hunting hound with a coat that shimmers like heat haze. Flicker hounds hunt in packs and trade places with each other mid-chase, so prey that turns to face one hound finds another already at its heels. Huntsmen of the high moors breed them, and a flicker hound is loyal to whoever feeds it.


Armor Class 14 (natural armor)

Hit Points 78 (12d8 + 24)

Speed 50 ft.


STR
16 (+3)
DEX
17 (+3)
CON
14 (+2)
INT
5 (-3)
WIS
13 (+1)
CHA
6 (-2)

Skills Stealth +5, Perception +3

Senses darkvision 60 ft., passive Perception 13

Challenge 4


Traits

Pack Hunter. The hound has advantage on attack rolls against a creature that has another of the hound's pack, conscious and able to act, within 5 feet of it.

Actions

Multiattack. The hound makes two Bite attacks.

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Bonus Actions

Pack Flicker. The hound swaps places with another flicker hound it can see within 60 feet. Neither hound provokes opportunity attacks for the swap.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022