The Flicker Hound
Large monstrosity, lawful evil
A sleek, six-legged predator with a shimmering coat that ripples like heat haze. Its form never quite settles in one place, appearing a few feet from where it actually stands. Flicker hounds are often found serving more powerful aberrations as trackers and guardians.
Armor Class 13 (13 (with displacement))
Hit Points 85
- STR
- 18 (+4)
- DEX
- 15 (+2)
- CON
- 16 (+3)
- INT
- 6 (-2)
- WIS
- 12 (+1)
- CHA
- 8 (-1)
Senses darkvision 60 ft., passive Perception 11
Challenge 4
Traits
Blink Shroud. The flicker hound projects a magical displacement that causes attack rolls against it to have disadvantage. If the flicker hound takes damage, this trait ceases to function until the start of its next turn.
Actions
Phase Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Spectral Tentacles. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) necrotic damage, and the target must succeed on a DC 13 Strength saving throw or be pulled up to 5 feet toward the flicker hound.





