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The Flicker Hound

Large monstrosity, lawful evil

AC
13
HP
85
Speed
CR
4

A sleek, six-legged predator with a shimmering coat that ripples like heat haze. Its form never quite settles in one place, appearing a few feet from where it actually stands. Flicker hounds are often found serving more powerful aberrations as trackers and guardians.


Armor Class 13 (13 (with displacement))

Hit Points 85


STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
8 (-1)

Senses darkvision 60 ft., passive Perception 11

Challenge 4


Traits

Blink Shroud. The flicker hound projects a magical displacement that causes attack rolls against it to have disadvantage. If the flicker hound takes damage, this trait ceases to function until the start of its next turn.

Actions

Phase Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Spectral Tentacles. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) necrotic damage, and the target must succeed on a DC 13 Strength saving throw or be pulled up to 5 feet toward the flicker hound.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022