Temple Dog

Medium Celestial, good

Armor Class 15 (natural armor)

Hit Points 97 (15d8+30)

Speed walk +30

Challenge 5

STR
18
+4
DEX
14
+2
CON
15
+2
INT
8
-1
WIS
14
+2
CHA
10
+0

Saving Throws con +5, int +2, str +7, wis +5

Skills perception +5

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Senses darkvision 60 ft., passive Perception 15

Languages understands Celestial and Common but can't speak

Special Abilities

Magic Resistance. The temple dog has advantage on saving throws against spells and other magical effects.

Protector's Initiative. If the temple dog is entering combat against a clear threat to its temple, it has advantage on its initiative roll.

Rushing Slam. If the temple dog moves at least 10 feet straight toward a target and then makes a slam attack against that target, it can make an additional slam attack against a second creature within 5 feet of the first target as a bonus action.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage plus 9 (2d4 + 4) bludgeoning damage, and the target is grappled (escape DC 14). The target must also make a successful DC 15 Constitution saving throw or be stunned until the end of its next turn.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone and pushed 5 feet. The temple dog can immediately enter the position the target was pushed out of, if it chooses to.

Source: Tome of Beasts · OGL/Open