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Tallow-Hound

Medium undead, neutral evil

AC
13
HP
32
Speed
40
CR
1

The keepers kept dogs, and rendered them when they died — a tower burned a great deal of tallow and wasted nothing. A hound that has been burned as light long enough begins to come back to the smell of its own fuel. They hunt the way they were trained to patrol: out from the tower, along the road, and back, forever, on a route nobody has walked in thirty years.


Armor Class 13 (natural armor)

Hit Points 32 (5d8 + 10)

Speed 40 ft.


STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
4 (-3)
WIS
12 (+1)
CHA
6 (-2)

Skills Perception +3

Damage Immunities poison

Condition Immunities exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 13

Languages —

Challenge 1


Traits

Keen Smell. The hound has advantage on Wisdom (Perception) checks that rely on smell.

Old Patrol. The hound has advantage on attack rolls against a creature standing on the salt road or within 30 feet of a lantern tower, lit or dark. It will not willingly leave that route.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage, and if the target is a creature it must succeed on a DC 12 Strength saving throw or be knocked prone.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022