Swarm of Sluaghs

Medium Swarm, Chaotic Evil

Armor Class 13

Hit Points 54 (12d8)

Speed fly +30, walk +50

Challenge 3

STR
6
-2
DEX
16
+3
CON
11
+0
INT
6
-2
WIS
13
+1
CHA
10
+0

Skills Stealth +5

Damage Vulnerabilities fire

Damage Resistances bludgeoning, piercing, and slashing

Damage Immunities cold

Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Senses darkvision 60 ft., passive Perception 11

Languages Common, Sylvan

Special Abilities

Sunlight Weakness. While in sunlight, the swarm of sluaghs has disadvantage on attack rolls, ability checks, and saving throws.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny fey. The swarm can't regain hp or gain temporary hp.

Actions

Chilling Touch. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 28 (8d6) cold damage, or 14 (4d6) cold damage if the swarm has half of its hp or fewer. The target must succeed on a DC 13 Constitution saving throw or be unable to regain hp for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Shadow Stealth. While in dim light or darkness, the swarm of sluaghs takes the Hide action.

Source: Tome of Beasts 2023 · OGL/Open