Swarm of Sluaghs
Medium Swarm, Chaotic Evil
Armor Class 13
Hit Points 54 (12d8)
Speed fly +30, walk +50
Challenge 3
Skills Stealth +5
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing, and slashing
Damage Immunities cold
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses darkvision 60 ft., passive Perception 11
Languages Common, Sylvan
Special Abilities
Sunlight Weakness. While in sunlight, the swarm of sluaghs has disadvantage on attack rolls, ability checks, and saving throws.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny fey. The swarm can't regain hp or gain temporary hp.
Actions
Chilling Touch. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 28 (8d6) cold damage, or 14 (4d6) cold damage if the swarm has half of its hp or fewer. The target must succeed on a DC 13 Constitution saving throw or be unable to regain hp for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Bonus Actions
Shadow Stealth. While in dim light or darkness, the swarm of sluaghs takes the Hide action.
Source: Tome of Beasts 2023 · OGL/Open