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Sunken Tollkeeper

Medium undead, lawful neutral

AC
12
HP
60
Speed
25
CR
1/2

A drowned ferryman in a rotted toll sash, still poling his ghostly skiff at drowned crossings. He asks each traveller for an old river coin and sulks when paid in new mint.


Armor Class 12 (waterlogged coat)

Hit Points 60 (11d8 + 11)

Speed 25 ft., swim 25 ft.


STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
16 (+3)

Skills Perception +4, Intimidation +5

Damage Resistances necrotic, poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 14

Languages understands Common and speaks Common

Challenge 1/2


Traits

Demand Toll. The tollkeeper asks for an old coin before letting travellers pass. A creature that shows or tosses any coin has advantage on Charisma checks against the tollkeeper for the next minute.

Spectral Skiff-Ride (1/Rest). As a bonus action, the tollkeeper gains the effects of water walk on itself only for 10 minutes, poling across the surface as if standing in a skiff. It regains this use after a short or long rest.

Actions

Spectral Oar. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Bludgeoning damage plus 2 (1d4) Necrotic damage.

Hollow Warning. Each creature of the tollkeeper's choice within 15 feet that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn. A creature that succeeds is immune to this warning for 24 hours.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022