Sunflower Sprite

Small Fey, neutral good

Armor Class 12

Hit Points 14 (4d6)

Speed walk +30

Challenge 1/2

STR
8
-1
DEX
14
+2
CON
10
+0
INT
10
+0
WIS
14
+2
CHA
16
+3

Skills perception +2

Senses passive Perception 14

Languages Sylvan

Special Abilities

Diurnal. At night or when underground it has disadvantage on initiative rolls and Wis (Perception) checks.

Magic Resistance. Advantage: spell/magic effect saves.

Speak with Plants. Can communicate with plants as if they shared a language.

Variable Illumination. Sheds bright light in a 5 ft. to 20' radius and dim light for extra number of feet equal to chosen radius. It can alter radius as a bonus action. It can't use this trait if it hasn't been exposed to sunlight in past 24 hrs.

Actions

Radiant Leaf. Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) slashing damage + 5 (2d4) radiant.

Light Ray. Ranged Spell Attack: +5 to hit, 60 ft., one target, 8 (2d4+3) radiant.

Healing Radiance (Recharge: Short/Long Rest). Radiates a warm light. Each friendly creature within 10 ft. of the sprite regains 5 (2d4) hp. It can't use this action if it hasn't been exposed to sunlight in the past 24 hrs.

Source: Tome of Beasts 3 · OGL/Open