Aridni — fantasy monster illustration. Aridni is a small fey (Challenge Rating 5).

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Aridni

Small Fey, Neutral Evil

AC
15
HP
82
Speed
60
CR
5

False


Armor Class 15

Hit Points 82 (15d6 + 30)

Speed 60 ft., fly 20 ft.


STR
9 (-1)
DEX
21 (+5)
CON
14 (+2)
INT
12 (+1)
WIS
11 (+0)
CHA
16 (+3)

Saving Throws Dex +8

Skills Stealth +11, Acrobatics +11, Perception +3

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities False

Condition Immunities False

Senses darkvision 60 ft., passive Perception 13

Languages Common, Gnoll, Sylvan, Void Speech

Challenge 5


Traits

Flyby. The aridni doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Magic Resistance. The aridni has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The aridni makes three Shortsword or Pixie Bow attacks.

Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Pixie Bow. Ranged Weapon Attack: +8 to hit, range 40/160 ft., one target. Hit: 10 (2d4 + 5) piercing damage.

Spellcasting. The aridni casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14): At will: dancing lights, detect magic, invisibility 3/day each: charm person, faerie fire 1/day: spike growth

Bonus Actions

Enchanted Arrows. The aridni enchants one arrow with minor magic. The next time it hits a creature with a Pixie Bow attack before the start of its next turn, the target must succeed on a DC 14 Wisdom saving throw or suffer one of the following effects:

Confusion. The target can't take reactions and acts randomly until the end of its next turn, as if it had failed the saving throw against the confusion spell.

Fear. The target is frightened until the end of its next turn and must spend its next turn moving away from the aridni by the safest available route.

Laughter. The target falls prone and is incapacitated with laughter until the end of its next turn.

Sleep. The target falls unconscious for 1 minute. It wakes up if it takes damage or if another creature takes an action to shake it awake. Aridni in Midgard

Community Images

Aridni — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022