Spawn of Akyishigal

Medium Fiend, Chaotic Evil

Armor Class 15 (natural armor)

Hit Points 119 (14d8 + 56)

Speed walk +30

Challenge 5

STR
15
+2
DEX
13
+1
CON
19
+4
INT
10
+0
WIS
11
+0
CHA
12
+1

Saving Throws dex +4

Damage Vulnerabilities False

Damage Resistances cold, fire, lightning

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 10

Languages Abyssal

Special Abilities

Command Vermin. The spawn of Akyishigal can command any Beast with an Intelligence of 2 or lower within 30 feet of it that isn't under the magical control of another creature, provided the Beast is insectoid and doesn't have a Challenge Rating higher than the spawn's. The Beast obeys the spawn's commands to the best of its ability, heedless of its own safety.

Magic Resistance. The spawn of Akyishigal has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The spawn makes one Bite attack and two Sting attacks. It can replace its Bite attack with a use of Swarming Cough, if available.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage plus 3 (1d6) poison damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned until the end of its next turn.

Swarming Cough (3/Day). The spawn belches forth a swarm of insects. The swarm is an ally of the spawn, obeys its spoken commands, and takes its turn immediately after the spawn's. The swarm remains for 1 minute, until the spawn dies, or until the spawn dismisses it as a bonus action. The spawn can have no more than two swarms under its control at a time.

Source: Tome of Beasts 2023 · OGL/Open