Sodwose
Medium Plant, neutral evil
Armor Class 15
Hit Points 127 (15d8+60)
Speed walk +40, climb +30
Challenge 6
Skills perception +2
Damage Vulnerabilities fire
Damage Resistances bludgeoning, piercing
Damage Immunities poison
Condition Immunities blinded, charmed, exhaustion, frightened, poisoned, restrained, unconscious
Senses blindsight 120' (blind beyond), passive Perception 15
Languages Common, Sylvan
Special Abilities
Grassland Camouflage. Advantage: Dex (Stealth) to hide in grassland.
Scarecrow. Any creature that starts its turn within 10 ft. of sodwose: frightened until the end of its next turn (DC 15 Wis negates and is immune to sodwose's Scarecrow for the next 24 hrs).
Actions
Multiattack. Three Grass Whip attacks.
Grass Whip. Melee Weapon Attack: +8 to hit, 15 ft., one creature,. 12 (2d6+5) slashing damage and target must make DC 15 Str save or be pulled up to 10 ft. to sodwose.
Entangle (1/Day). Compels all plants and roots within 20' of a point on the ground it can see within 60' of it to grasp and pull at nearby creatures for 1 min. When a creature enters the area for the first time on a turn or starts its turn there creature is restrained by grasses and roots (DC 15 Str negates). A creature including the restrained creature can take an action to free it by making a DC 15 Str check.
Bonus Actions
Grass Step. Teleports along with any equipment it is wearing or carrying up to 30' to an unoccupied spot it sees. The origin and destination spaces must contain grass.
Set Snare. Creates a snare in a square area it can see within 30' of it that is 5 ft. on a side and 50%+ grass. 1st creature to moves into that space within next min: DC 15 Str save or be restrained by grasses. A creature including restrained creature can use action to free restrained creature via DC 15 Str check. It can have at most 3 snares set at a time. If it sets a 4th oldest ceases to function.
Source: Tome of Beasts 3 · OGL/Open