Snow Queen — fantasy monster illustration. Snow Queen is a medium fey (Challenge Rating 16).

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Snow Queen

Medium Fey, Neutral Evil

AC
17
HP
182
Speed
40
CR
16

False


Armor Class 17 (natural armor)

Hit Points 182 (28d8 + 56)

Speed 40 ft.


STR
16 (+3)
DEX
18 (+4)
CON
14 (+2)
INT
18 (+4)
WIS
20 (+5)
CHA
18 (+4)

Saving Throws Cha +9, Con +7, Dex +9

Skills Stealth +9, Perception +10

Damage Vulnerabilities False

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks not made with cold iron weapons

Damage Immunities cold

Condition Immunities charmed, exhaustion, frightened

Senses blindsight 10 ft., darkvision 120 ft., passive Perception 20

Languages Common, Elvish, Giant, Sylvan

Challenge 16


Traits

Ice Climb. When climbing on ice, the Snow Queen has a climbing speed of 20 feet, and she can climb difficult surfaces made of ice and snow, including upside down on ceilings, without needing to make an ability check.

Icy Weapons. The Snow Queen's weapon attacks are magical. When she hits with any weapon, the weapon deals an extra 2d6 cold damage (included in the attack).

Legendary Resistance (3/Day). If the Snow Queen fails a saving throw, she can choose to succeed instead.

Snowsight. The Snow Queen can see through areas obscured by snowfall, sleet, rain, and other wintry precipitation without penalty.

Snow Walk. The Snow Queen can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost her extra movement.

Actions

Multiattack. The Snow Queen makes two Claw or Ice Bolt attacks.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 7 (2d6) cold damage.

Ice Bolt. Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 7 (2d6) cold damage. The target's speed is reduced by 10 feet until the end of its next turn.

Cold Snap (Recharge 5-6). The Snow Queen causes the temperature around her to drop dramatically. Each creature without 30 feet of the Snow Queen must make a DC 18 Constitution saving throw. On a failure, a creature takes 42 (12d6) cold damage and suffers one level of exhaustion. On a success, a creature takes half the damage and doesn't suffer exhaustion. A creature that is immune to cold damage doesn't suffer exhaustion, even if it fails the saving throw. A creature that fails the saving throw by 5 or more is petrified in ice for 1 minute. A petrified creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A petrified creature that takes fire damage has advantage on the saving throw to end the effect.

Legendary Actions

The Snow Queen can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Snow Queen regains spent legendary actions at the start of her turn.

Attack. The Snow Queen makes a Claw or Ice Bolt attack.

Move. The Snow Queen moves up to her speed without provoking opportunity attacks.

Snowblind. One creature the Snow Queen can see within 120 feet of her must succeed on a DC 18 Dexterity saving throw or be blinded by swirling snow until the end of its next turn.

Wintry Swirl (Costs 2 Actions). Each creature within 15 feet of the Snow Queen must succeed on a DC 18 Constitution saving throw or have vulnerability to cold damage until the end of its next turn. A creature with immunity to cold damage that fails this saving throw instead loses its immunity to cold damage but isn't vulnerable to it.

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Snow Queen — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022