Ala

Medium Fey, chaotic evil

Armor Class 17 (natural armor)

Hit Points 127 (15d8+60)

Speed fly +40, walk +30

Challenge 8

STR
20
+5
DEX
16
+3
CON
18
+4
INT
10
+0
WIS
16
+3
CHA
8
-1

Skills stealth +6, athletics +8, perception +9

Damage Immunities lightning, poison, thunder

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 19

Languages Common, Draconic

Special Abilities

Flyby. The ala doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Poison Flesh. The ala's poison infuses its flesh. A creature that makes a successful bite attack against an ala must make a DC 16 Constitution saving throw; if it fails, the creature takes 10 (3d6) poison damage.

Storm's Strength. If an electrical storm is raging around an ala and its target, the saving throw against Lightning's Kiss is made with disadvantage.

Actions

Multiattack. The ala makes two claw attacks or one claw and one bite attack.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage, and the target must succeed on a DC 16 saving throw or take 10 (3d6) poison damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Lightning's Kiss (Recharge 5-6). One target within 50 feet must make a DC 16 Dexterity saving throw. It takes 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one.

Source: Tome of Beasts · OGL/Open