Snallygaster
Huge Aberration, unaligned
Armor Class 16 (natural armor)
Hit Points 207 (18d12+90)
Speed fly +30, walk +30
Challenge 15
Saving Throws con +1, str +1, wis +7
Skills perception +2
Damage Immunities acid, thunder
Condition Immunities frightened
Senses darkvision 120', passive Perception 12
Languages —
Special Abilities
Magic Resistance. Advantage: spell/magic effect saves.
Regeneration. Regains 15 hp at start of its turn if it has 1+ hp.
Actions
Multiattack. One Slimy Tentacles and three Talons. If it hits one creature with two Talonss the target must make DC 18 Str save or take 11 (2d10) piercing damage and be knocked prone.
Slimy Tentacles. Melee Weapon Attack: +12 to hit, 15 ft., one target, 20 (3d8+7) bludgeoning damage and target is grappled (escape DC 18). Until this grapple ends target is restrained and takes 18 (4d8) acid at the start of each of its turns and snallygaster can't use its Slimy Tentacles on another target.
Talons. Melee Weapon Attack: +12 to hit, 5 ft., one target, 20 (2d12+7) piercing damage.
Screech (Recharge 5-6). Squawks a screeching whistle in 60' cone. Each creature in area: 49 (14d6) thunder and stunned 1 min (DC 18 Con half not stunned). Stunned creature can re-save at end of each of its turns success ends effect on itself.
Bonus Actions
Nimble Flier. Takes the Dash or Disengage action. It must be flying to use this bonus action.
Reactions
Parry Spell. If it succeeds on save vs. spell of 5th level or lower that targets only snallygaster spell has no effect. If snallygaster succeeds on save by 5+ spell is reflected back at spellcaster using slot level spell save DC attack bonus and spellcasting ability of caster
Source: Tome of Beasts 3 · OGL/Open