Skullbloom
medium Plant
Armor Class 11 (natural armor)
Hit Points 23
Speed walk +30
Challenge 1/2
Saving Throws cha -3, con +2, dex +0, int -4, str +1, wis -1
Damage Resistances Plant Resilience
Senses keensense 10 ft.
Languages understands the languages it knew in life but can't speak
Special Abilities
Heightened Hearing. The skullbloom's Perception is 16 while perceiving by hearing.
Plant Resilience. The skullbloom is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions.
Actions
Multiattack. The skullbloom makes one Bite attack and one Slam attack. If the Bite and Slam attacks both hit one Humanoid, the target must succeed on a DC 12 CON save or be infected with apocalyptic fungus (see sidebar).
Bite. _Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d4+1) piercing damage plus 2 (1d4) poison damage.
Slam. _Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d4+1) bludgeoning damage.
Bonus Actions
Instinct to Pursue. The skullboom takes the Dash action toward an uninfected Humanoid it can see or sense.
Source: Black Flag SRD · OGL/Open