Skull Drake

Medium Dragon, neutral

Armor Class 15 (natural armor)

Hit Points 75 (10d8+30)

Speed fly +60, walk +40, burrow +10

Challenge 3

STR
16
+3
DEX
17
+3
CON
16
+3
INT
8
-1
WIS
12
+1
CHA
10
+0

Saving Throws dex +5, wis +3

Skills stealth +5, perception +3, intimidation +2

Damage Vulnerabilities radiant

Damage Resistances poison

Damage Immunities necrotic

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 13

Languages Common, Draconic

Special Abilities

Keen Smell. The skull drake has advantage on Wisdom (Perception) checks that rely on smell.

Sunlight Sensitivity. While in sunlight, the skull drake has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The skull drake makes two bite attacks.

Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Necrotic Breath (Recharge 6). The skull drake exhales a 15-foot cone of noxious, black gas. Each creature in the area must make a DC 13 Constitution saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hp by this damage dies.

Source: Creature Codex · OGL/Open