Shrieker
Medium Plant, unaligned
Armor Class 5
Hit Points 13 (3d8)
Speed walk +0
Challenge 0
STR
1
-5
DEX
1
-5
CON
10
+0
INT
1
-5
WIS
3
-4
CHA
1
-5
Condition Immunities blinded, deafened, frightened
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 6
Special Abilities
False Appearance. While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.
Actions
Shriek. When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker's turns afterward
Source: 5e Core Rules · OGL/Open