Shetani

Medium Fiend, neutral evil

Armor Class 18 (natural armor)

Hit Points 190 (20d8+100)

Speed fly +50, walk +30

Challenge 14

STR
17
+3
DEX
19
+4
CON
20
+5
INT
18
+4
WIS
17
+3
CHA
20
+5

Saving Throws cha +1, dex +9, wis +8

Skills perception +3

Damage Resistances cold; nonmagic B/P/S attacks not made w/silvered weapons

Damage Immunities fire, poison

Condition Immunities poisoned

Senses darkvision 120', passive Perception 18

Languages Abyssal, Common, Infernal, telepathy 120'

Special Abilities

Devil's Sight. Magic darkness doesn't impede its darkvision.

Magic Resistance. Advantage: spell/magic effect saves.

Necrotic Weapons. Its weapon attacks are magical. When it hits with any weapon weapon deals+4d8 necrotic (included below).

Actions

Multiattack. 3 Claws or Necrotic Bolts. Can replace 1 with Spellcasting.

Claw. Melee Weapon Attack: +9 to hit, 5 ft., one target, 11 (2d6+4) slashing damage + 18 (4d8) necrotic.

Necrotic Bolt. Ranged Spell Attack: +10 to hit, 120 ft., one target, 27 (5d8+5) necrotic.

Desiccating Breath (Recharge 5-6). Inhales drawing moisture from surrounding creatures. Each non-Construct/Undead creature within 15 ft. of shetani: 54 (12d8) necrotic (DC 18 Con half). If a creature fails the save by 5+ it suffers one level of exhaustion.

Spellcasting. Cha (DC 18): At will: charm person silent image3/day ea: major image suggestion1/day ea: mirage arcane (as an action) programmed illusion

Bonus Actions

Change Shape. Transforms into a Large or smaller Beast or Humanoid or back into its true form which is a Fiend. Without wings it loses its flying speed. Its statistics other than size and speed are the same in each form. Items worn/carried transformed as desired by the shetani taking whatever color or shape it deems appropriate. Reverts on death.

Source: Tome of Beasts 3 · OGL/Open