Shetani
Medium Fiend, neutral evil
Armor Class 18 (natural armor)
Hit Points 190 (20d8+100)
Speed fly +50, walk +30
Challenge 14
Saving Throws cha +1, dex +9, wis +8
Skills perception +3
Damage Resistances cold; nonmagic B/P/S attacks not made w/silvered weapons
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 120', passive Perception 18
Languages Abyssal, Common, Infernal, telepathy 120'
Special Abilities
Devil's Sight. Magic darkness doesn't impede its darkvision.
Magic Resistance. Advantage: spell/magic effect saves.
Necrotic Weapons. Its weapon attacks are magical. When it hits with any weapon weapon deals+4d8 necrotic (included below).
Actions
Multiattack. 3 Claws or Necrotic Bolts. Can replace 1 with Spellcasting.
Claw. Melee Weapon Attack: +9 to hit, 5 ft., one target, 11 (2d6+4) slashing damage + 18 (4d8) necrotic.
Necrotic Bolt. Ranged Spell Attack: +10 to hit, 120 ft., one target, 27 (5d8+5) necrotic.
Desiccating Breath (Recharge 5-6). Inhales drawing moisture from surrounding creatures. Each non-Construct/Undead creature within 15 ft. of shetani: 54 (12d8) necrotic (DC 18 Con half). If a creature fails the save by 5+ it suffers one level of exhaustion.
Spellcasting. Cha (DC 18): At will: charm person silent image3/day ea: major image suggestion1/day ea: mirage arcane (as an action) programmed illusion
Bonus Actions
Change Shape. Transforms into a Large or smaller Beast or Humanoid or back into its true form which is a Fiend. Without wings it loses its flying speed. Its statistics other than size and speed are the same in each form. Items worn/carried transformed as desired by the shetani taking whatever color or shape it deems appropriate. Reverts on death.
Source: Tome of Beasts 3 · OGL/Open