Shadow Beast — fantasy monster illustration. Shadow Beast is a medium fey (Challenge Rating 7).

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Shadow Beast

Medium Fey, Chaotic Evil

AC
15
HP
112
Speed
40
CR
7

False


Armor Class 15

Hit Points 112 (15d8 + 45)

Speed 40 ft.


STR
6 (-2)
DEX
20 (+5)
CON
17 (+3)
INT
14 (+2)
WIS
14 (+2)
CHA
19 (+4)

Saving Throws Con +6, Wis +5

Skills Stealth +8

Damage Vulnerabilities False

Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities False

Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, restrained

Senses darkvision 60 ft., passive Perception 12

Languages Common, Elvish, Umbral, Void Speech

Challenge 7


Traits

Incorporeal Movement. The shadow beast can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Magic Resistance. The shadow beast has advantage on saving throws against spells and other magical effects.

Shadow Weapons. The shadow beast's weapon attacks are magical. When the shadow beast hits with any weapon, the weapon deals an extra 2d6 necrotic damage (included in the attack).

Sunlight Sensitivity. While in sunlight, the shadow beast has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The shadow beast makes one Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) necrotic damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 7 (2d6) necrotic damage.

Frightful Shadows (Recharge 5-6). The shadow beast releases a wave of shadows filled with frightening images of eyes, fangs, and other barely seen and terrifying beasts in a 30-foot cone. Each creature in the area must make a DC 15 Wisdom saving throw. On a failure, a creature takes 42 (12d6) necrotic damage and is frightened for 1 minute. On a success, a creature takes half the damage and isn't frightened. A frightened creature must take the Dash action and move away from the shadow beast by the safest available route on each of its turns, unless there is nowhere to move. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Community Images

Shadow Beast — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022