Shadow Dragon Wyrmling
Medium Dragon
Armor Class 16
Hit Points 52 (8d8+16)
Speed fly +60, swim +30, walk +30, climb +30
Challenge 3
Skills nature +2, insight +2, stealth +4, deception +4, perception +2
Damage Resistances acid, cold, fire, lightning, thunder; damage from nonmagical weapons
Damage Immunities necrotic, poison
Condition Immunities fatigue, frightened, grappled, paralyzed, poisoned, prone, restrained
Senses darkvision 120 ft., passive Perception 12
Languages Draconic
Special Abilities
Evil. The dragon radiates an Evil aura.
Incorporeal Movement. The dragon can move through other creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object.
Essence Link. The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 18 (3d10 + 2) piercing damage.
Anguished Breath (Recharge 5-6). The dragon exhales a shadowy maelstrom of anguish in a 15-foot cone. Each creature in that area makes a DC 12 Wisdom saving throw taking 22 (4d8) necrotic damage on a failed save or half damage on a success.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open