Shadow Dragon Wyrmling

Medium Dragon

Armor Class 16

Hit Points 52 (8d8+16)

Speed fly +60, swim +30, walk +30, climb +30

Challenge 3

STR
14
+2
DEX
14
+2
CON
14
+2
INT
10
+0
WIS
10
+0
CHA
14
+2

Skills nature +2, insight +2, stealth +4, deception +4, perception +2

Damage Resistances acid, cold, fire, lightning, thunder; damage from nonmagical weapons

Damage Immunities necrotic, poison

Condition Immunities fatigue, frightened, grappled, paralyzed, poisoned, prone, restrained

Senses darkvision 120 ft., passive Perception 12

Languages Draconic

Special Abilities

Evil. The dragon radiates an Evil aura.

Incorporeal Movement. The dragon can move through other creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object.

Essence Link. The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 18 (3d10 + 2) piercing damage.

Anguished Breath (Recharge 5-6). The dragon exhales a shadowy maelstrom of anguish in a 15-foot cone. Each creature in that area makes a DC 12 Wisdom saving throw taking 22 (4d8) necrotic damage on a failed save or half damage on a success.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open